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Daniel Jansson, Interaction Designer & Tinkerer

Works


     

Talking Head


Creative Fields
3D, Interaction Design, Prototyping
Client
Self Initiated
Completion Date
2014



As a small kick-off for my master’s thesis I used a previously mentioned 3D scan of my head to create a robotic face with a movable jaw. The face is currently anything but jovial, but could be made to say anything, not just the zombie on screensaver mode as visible in the video below.

Concept

DETAILS

Cyborg and model for slicing

Looking at the intersection between man and machine, what is human and what is machine, I aimed to move towards mimicking the movements of the human face, starting with the jaw. Starting with a cleaned up 3D scan of my head I was able to manipulate it into a format which could be cut out on a laser cutter and glued together into a simile of myself.

Autodesk 123D Make

The software Autodesk 123D Make was used to convert the 3D model into an array of slices, each the thickness of MDF which was available.

Head slices

After getting the slices cut out, they were reassembled into a face once again. The jaw was cut out separately to ensure it could be mounted and actuated once the model was put together.

Final head, with Arduino insides

The ridges between each level of the face create an interesting, and somewhat confusing, resolution to what is usually smooth and ordered.

The face was animated rather simply using an Arduino Uno and a servo motor, hence the squeaky whirring sound which can be heard in the above video.



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About

The online portfolio of Daniel Jansson, Interaction Design MFA, Industrial Design BA, all around creator and magical unicorn!

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